![]() Water: Increase Ninjutsu and Attack for Lighting and Water Attribute units in your lineup by 40% lasts for 5 rounds. These Lightning Clones last for 4 rounds.Įvery main got buff for their enhancements and now each main can increase Nin/Att up to 2 chakra types These 2 lightning Cloens will use Wind Assassination Sword as their Standard Attack, also decreases the Main Ninja's own Mistery Cooldown by 1 round. After using this skill, Midnight Blade will be marked as Anbu.Īt the beginning of a battle, summons 2 Lighting Clones with Life points ba sed on 40% of the main bod's Life. Moreover, all units in your field who use a Taijutsu attribute skill will heal themselves in 30% of the damage caused. If your Main Character is in the field, your entire field will have its Attack increased by 25%. This skill Ignores Defense and Resistance If this unit is in the field, all your Lineup's units will have their Resistance and Defense increased by 40%ĭeals Lighting attribute damage, remove Buffs and Shields cause Acupuncture to selected unitĭeal Lightning attribude damage and cause Paralysis up to 7 units on the enemy Lineup, Ignore shields and cause Knockdown to the selected opponent unit, if opponents chakra is 0 this mystery deal 50% more damage.Īttacks the opponent's unit in the front row and has a given chance of causing 4 COMBO and Knockdown and CriticalĪttacks the opponent's unit with the least Life points and has given chance to cause 4 COMBO and High-Float. This unit's Attack will be increased by 10% and Defense increased by 5% every time this unit suffers damage. ![]() Generates a Shield for 2 of your units with the lowest health ba sed on 15% of this unit's ba se Resistance, it has a chance of increasing the shield to 25% Moreover all units in your Lineups will have shield ba sed on 30% of this unit's Resistance ba se attribude.Īttacks a maximum of 3 of the opponent's units in the front row and also has high chance of causing Repulse. If your Main Character is in the field, every time unit from your lineup recovers Chakra, they will also recover 15% of their Life.īefore the first action each round, causes Blindness to 1 male ninja and remove its Shields and Buffs.ĭeal Water damage to selected unit causing Slow Down and Interruption, if Crimson Fist have shield on himselfthis skill's Cooldown Time will be reduced by 1 round.ĭeal Water and Earth damage to up to 7 opponent units and selected opponent unit will suffer from Knockdown. Repulsed units will cause damage to the row behind them. Clones c*e Taijutsu Attack, with high chance to deal Low Float.Īttacks a maximum of 3 of the opponent's units in the front row and causes Ignition there is a chance to cause Repulse. Summons 1-3 Shadow clones at 20% of max life. If there are at least 2 Breeze Dancer's Shadow clones in your Lineups, this skill's Cooldown Time will be reduced by 1 round.ĭeals Wind and Fire damage to up to 7 enemies causing Repulse and Ignite. In the beginning of each round, decreases the Ninjutsu of up to 3 enemies by 12% and Critical Damage by 20%ĭeals Wind and Fire damage causing Blindness and Ignite to selected unit and 1 randomly unit. Ninjutsu damage, they will Heal themselves by 15% of the damage caused. When your Main CHaracter is in field, all units in your field will have their Ninjutsu increased by 20% Moreover, whenever one of your units causes ![]() This skill is not subject to opponent's defensive skills. This skill never missesĪttack's opponent's units front now and causes sleeping and cause sleep to another unit. If your Oboro clone is in the field, it reduces the cooldown time by 1 roundĭeal Earth damage up to 7 units and selected opponent's unit will suffer from High-Float and remove Super Armor on selected unit.Īttack's opponent front row and has high chances of causing 10 COMBO and ignite. After causingĭamage to oneself, increases this unit's Critical Rate by 5%, Ninjutsu by 10% and decreases mystery cool down by 1 round.ĭeals Earth damage to up to 2 enemies, causes Ignite and interruption. Increases Healing effects to all units in your Lineup by 50% (Can be overlapped with other unit's healing skills)īefore the first action in every round, causes damage to oneself (Ninjuts damage). This skill ignore some Resistance and Defense. This skill increases healing by 25%Īttack the opponent's front row and has a chance of 3 COMBO also deals Acupuncture and Knockdown. There is a chance of healing 2 team members. Heals 1 team member with the lowest health and removes all Debuffs. The selected enemy will suffer from knockdown. Deals pure Water and Lightning damage to entire enemy team causes poison and paralysis for 1 roundĭeals Lightning damage and Paralysis up to 4 enemy units and absorb all chakra.
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